![]() ![]() They could add a planning/entry segments to the game. Like, maybe you're not always inside some building with maze-like halls. But, I wouldn't mind seeing some variation in gameplay. Making it more of a tactical combat situation would really lose the character and appeal of the game, I think. I like the gameplay of the first game well enough. I wouldn't really care about a more XCOM like experience. Kind of like how the first game played out. So it would be, even if you win the game, you still lose. Eventually, it'll turn out that your character was a mole for another agency. The gang all suspects Derek to have betrayed her for whatever reason-but of course, you the player knows he would never do that. Like a typical RPG might.īut the premise is Olivia/Central has been assassinated, and Derek/Monst3r has disappeared. You'll go through the game and collect other characters like Banks and the others, and they'll all have side-quests and personal stories and stuff. You're joined with either Internationale or Decker-your choice depending on your story interests or build needs. You're basically a rookie agent hired by Olivia who is trying to rebuild Invisible Inc. If they do make an Invisible Inc 2, I'd like it to be a little more narrative focused. ![]()
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